3D, VR & AR development.
Three-dimensional, virtual-reality, and augmented-reality software for teams that need experiences, not just screens. From product visualisation to industrial training. We keep this capability, though it is not where our focus sits today. For a concrete project we take on 3D, VR, and AR work by deliberate selection.
What we do
3D software
- Product visualisation, configured and interactive.
- Architectural visualisation.
- Web-native 3D viewers.
- Automation for repetitive 3D production work.
Virtual reality
- Employee training simulations in high-risk or high-cost environments.
- Prototype evaluation before physical production.
- Remote collaboration inside shared virtual spaces.
- Industrial applications where being there is expensive.
Augmented reality
- On-site maintenance assistance.
- Retail try-on and product try-before-you-buy.
- Medical visualisation.
- Spatial planning for interiors, events, and factories.
- Tourism and cultural experiences, tied to location.
Stack
Engines: Unreal Engine, Unity, Blender, web 3D frameworks.
VR hardware: Meta Quest, HTC Vive, Valve Index.
AR frameworks: ARKit on iOS, ARCore on Android, mixed-reality headsets.
Infrastructure: eight Kubernetes clusters in early 2026 for real-time and batch workloads.
Process
The first decision is the hardware. The wrong choice costs the most time. Then a playable prototype that tests the core interaction. Iteration on what has to be experienced. What does not have to be experienced, we do not build.
Track record
Active since 2019: from mobile game to desktop game, to developing our own physical VR hardware. In 2020, a simulation project in the energy sector.